Mobile Apps, Nothing Else

Apps People Keep on Their Phone

Native iOS and Android, React Native and Flutter. We only build mobile — which is why we know what gets an app rejected, what drains a battery, and what makes someone delete it in week one.

  • Design included, not extra
  • Store submission handled
  • Accounts in your name

What We Work In

Swift SwiftUI Kotlin Jetpack Compose React Native Flutter Firebase App Store Connect Play Console
Mobile developers reviewing an app build on a phone and laptop
Why Mobile Only

A Generalist Agency Learns Mobile Once a Year. We Do It Every Week.

Mobile is not simply the web on a smaller screen. It has its own rules, and most of them are unforgiving: an app can be rejected for a permission string, killed by a manufacturer's battery optimiser, or abandoned because it takes four seconds to show the first screen on a phone somebody bought three years ago.

None of that shows up in a demo on a new handset. It shows up in your reviews. Building only mobile means we design around it from the start instead of discovering it during review.

How we build
Why Apps Get Deleted

The Reasons Have Almost Nothing to Do With Features

An app that succeeds and one that gets removed in week one are often built from the same brief. These are the differences.

A cold start slow enough that people put the phone down
A sign-up wall before anyone has seen why they should bother
Nothing sensible happens when the signal drops on a train
Push notifications that earn an immediate opt-out
Permission prompts fired on launch with no explanation
Battery drain that gets the app blamed in the settings screen
Layouts that break on a small screen or a very large one
A store listing that never explains what the app is for
No update for a year, so it quietly stops working
The Honest Answer

Native or Cross-Platform?

We build both, so we have no reason to push you either way. This is roughly how the decision goes.

Cross-Platform Usually Wins

When the App Is Mostly Screens and Data

  • Lists, forms, bookings, dashboards, content
  • You need both stores on one budget
  • One team maintaining one codebase afterwards

Native Is Worth the Extra

When the Hardware Is the Point

  • Camera, Bluetooth, background location, sensors
  • Heavy animation or real-time rendering
  • You want new OS features the week they ship

A simplification of a longer conversation. The real recommendation depends on your specific app, and we give it on the first call.

Reviewing an app store listing and submission checklist
Cost Estimator

Get a Number Before You Ring Anyone

Choose the platforms, a rough screen count and the features you already know you need. You get an indicative range and a delivery window in about a minute.

Design, device testing, store submission and a first pass at your listing are already in the base figure, because on a mobile project none of those are optional and pricing them separately is how surprise invoices happen.

How We Build

Four Stages, No Surprises

01

Free Quote Call

We talk through the idea and send back a scope and a cost range in writing.

02

UX Design

Flows and screens, then a prototype you can tap through and sign off before code.

03

Build & Device QA

Built in sprints and tested on real handsets, not just a simulator on a fast laptop.

04

Launch & Support

We submit to both stores, handle review feedback, and stay on afterwards.

Mobile app team testing a build across several handsets
About Us

We Build Apps People Actually Keep on Their Phone

An app that launches successfully and one that gets deleted after a week are built very differently. We focus on performance, navigation that needs no explaining, and the small details — loading states, offline handling, sensible push — that decide whether an app survives its first month.

  • We recommend the approach that fits, not the one we prefer selling
  • Design is part of every project, never a separate line item
  • We design around the common rejection reasons from day one
  • Store accounts and repositories in your name from week one
More about how we work
FAQ

Questions We Get on the First Call

Native or cross-platform, which should we choose?

It depends on what the app has to do, not on which is fashionable. Cross-platform with React Native or Flutter is usually right when the app is mostly screens, forms, lists and API calls, because one codebase covering both stores is meaningfully cheaper to build and to maintain. Native is the honest answer when you lean hard on the camera, Bluetooth, background location, heavy animation or platform features that arrive the day the OS ships. We give you the recommendation and the reasoning on the first call, including the case where the cheaper option is the better one.

How long does it take to get an app into the stores?

A focused first version is usually twelve to twenty weeks from kickoff to store approval. Roughly two to three of those weeks are design, the bulk is build and device testing, and the last stretch covers submission and any review feedback. Apple review is typically a day or two once the build is clean, but a first submission that trips a policy rule can add a week, which is why we design around the common rejection reasons from the start rather than discovering them at the end.

Do you handle App Store and Play Store submission?

Yes, end to end, and it is included rather than a line item. That covers the developer accounts in your company name, signing certificates, store listings, screenshots, privacy and data safety declarations, phased rollout on Android, and responding to any review feedback from Apple or Google until the app is live.

Who owns the app, the code and the store listings?

You do. The Apple and Google developer accounts are created in your company name from the first week, never ours, and the repository is yours from the first commit. Intellectual property transfers on final payment. If we stop working together you keep the accounts, the code, the signing keys and the documentation, and we hand over rather than withhold.

What happens to the app after it launches?

Mobile apps decay whether or not anyone touches them, because the platforms move underneath. Every year brings new iOS and Android releases, new device sizes, expiring certificates, changing store policies and third-party libraries going unmaintained. Our support plans cover that ongoing work plus defect fixes and small features. Without some form of maintenance an app typically starts breaking for real users within twelve to eighteen months.

Get a Free Quote for Your App

Tell us what you want built. You get a scope, a realistic timeline and a cost range back within two business days.